Scooby-Doo
Touring immersive mystery experience concept


A free-roam Scooby-Doo attraction concept that lets guests become the “meddling kids,” solving a haunted hotel mystery with interactive devices, living sets and story-driven media.

The Brief

Working in collaboration with Katapult, Koffeecup was invited to help bring Scooby-Doo to life as a touring, free-roam experience for Warner Bros. Set in Seagrave Manor, a spooky cliff-top hotel above Crystal Cove. The attraction needed to let guests step into their own episode of the show, exploring rooms, following in Mystery Inc.’s footsteps, uncovering clues, solving light escape-room style puzzles and ultimately helping to unmask the villain. It also had to tour easily, move groups through the experience in timed waves and reset quickly between cycles.

Our role was to design the media and interactive layer that ties the story together, a handheld “communication device” for scanning and messaging, digital puzzles, show moments and trackable interactions scattered through the manor, tunnels and lighthouse. Everything had to feel authentically Scooby-Doo while remaining robust, low-reset and repeatable across multiple venues, while still delivering a consistently fun, characterful Scooby-Doo experience

The Experience

Guests arrive at Seagrave Manor, check in and quickly realise something is off. The ghost of lighthouse keeper Elias Blackwater is haunting the hotel, renovations are half-finished and Mystery Inc. have already split up to investigate. Armed with a bespoke Mystery Communicator, visitors retrace the gang’s steps, scanning clues, triggering effects and gradually uncovering a plot to demolish the hotel and build a mega golf course.

The mystery unfolds across a sequence of atmospheric locations:

  • Foyer pre-show – first haunting, flickering lights and a mission briefing from Scooby and the gang.

  • Hotel corridors & kitchen – live clue-hunting, character moments and a chance to eavesdrop on the “ghost.”

  • Staff passages & cliff-side tunnels – hidden routes, surveillance gear and the villain’s makeshift lair.

  • Abandoned lighthouse finale – Mystery Inc. spring the trap and guests help unmask the culprit.

  • Hidden Circus post-show – a lighter epilogue space with AR group photo and souvenir content.

Throughout, physical sets, digital media and smart interactives keep the story moving with minimal staff intervention, so guests genuinely feel like the “meddling kids” who cracked the case.

Mystery Communicator Device

At the heart of the experience is a handheld Mystery Inc. communicator, built around a ruggedised Android phone in a custom shell.

  • Image recognition & NFC: The rear camera and hidden tags trigger clue reveals, character messages and puzzle states as guests scan props, symbols and set pieces.
  • UV torch & haptics: A software-controlled UV torch reveals hidden ink, symbols and markings, while vibration and audio provide instant feedback when guests uncover something important.
  • Location awareness: Optional beacons and tracking support area-specific events, timed interactions and heat-mapping of how guests move through the experience.
  • Souvenir capture: The front camera can capture key reaction moments for use in a personalised “lost episode” souvenir video at the end of the visit.

The result is a reset-free, OTA-updatable device that puts live feedback, hints and progress tracking directly in guests’ hands, keeping the mystery flowing without relying on constant staff intervention.

Interactive Concepts

Haunted Portraits

Onboarding begins with a simple portrait photo. Behind the scenes, AI tools transform each guest into a ghostly Crystal Cove character and place them into framed paintings in the museum’s Haunted Hall. As guests explore, they gradually realise they’re surrounded by spooky versions of themselves. Select portraits subtly animate, and one hides a surveillance station revealed only with the communicator’s UV light or a hidden button turning them into both investigator and part of the mystery.

Ghostly Founder Reveal

In the Ghostly Reckoning pre-show, atmospheric projection on hologauze or fog brings the town’s founder’s spirit to life in the museum. He delivers a chilling, story-setting warning before plunging the room into darkness, cleanly kicking off the hauntings and sending guests into the manor with a clear sense that something is watching.

Living Characters & Clues

Life-sized conversational character avatars, powered by AI, let guests talk directly with Velma, Fred or Daphne as they move through Crystal Cove, receiving context-aware hints, quips and nudges that keep the investigation flowing. In the museum, subtle animatronic exhibits, a watchful statue, a dusty mannequin,  add another layer of life, moving, speaking or pointing toward hidden clues on proximity triggers or puzzle progression.

Clue Analyzer Station

Later in the journey, guests bring collected artefacts, each discretely RFID-tagged to a retro Clue Analyzer table where Velma appears on a built-in screen. Placing items on glowing pads triggers animations, audio and deductive leaps as she connects the evidence and steers the group toward the tunnels and final act, turning scattered puzzle moments into one satisfying story beat.

Hidden Tunnel Fridge Puzzle

In the Crystal Cove Malt Shop, an old humming fridge turns out to be the entrance to the cold case. Following a clue, guests twist bottles, tap dessert trays and interact with labelled jars in the right sequence. When they succeed, the fridge unlatches with a mechanical clunk and swings open to reveal a hidden stairway below. The use of physical, self-resetting props makes the reveal feel tactile and “real Scooby” without adding heavy operational overhead.

The Villain’s Control Room

Deep underground, guests discover the villain’s cobbled-together control room. A retro console and CCTV bank showing live feeds of Shaggy and Scooby elsewhere in the attraction. Flipping switches and pressing glowing buttons lets guests trigger on-screen traps and environmental jump-scares in nearby spaces, briefly putting them in the villain’s seat while still driving the plot toward the unmasking.

Scooby Snapshot & Souvenir Video

In the Hidden Circus post-show, guests gather for a Scooby Snapshot, an AR-enhanced camera feed where Mystery Inc. walk into frame and pose alongside them, producing a shareable group photo shoulder-to-shoulder with the gang.

Behind the scenes, the communicator and fixed cameras have been capturing key beats throughout the journey; these are stitched together with animated inserts and music into a Souvenir Mystery Video that plays like a “lost episode” starring the guests themselves, extending the experience beyond the venue and opening an additional revenue stream.

Response to the Brief

Together with Katapult, Koffeecup’s media and interactive concepts turn Project Meddle into a touring, story-driven Scooby-Doo mystery where guests genuinely feel like part of Mystery Inc. Visitors get pure wish-fulfilment, solving puzzles with friends, meeting beloved characters, uncovering surprises in every space and leaving with personalised mementos like AR photos and a “lost episode” souvenir video.

For Warner Bros. and operators, the concept delivers a repeatable, trackable, touring-ready platform: one interactive spine (the Mystery Communicator plus show tech) that can be packed, shipped and re-skinned, with clear hooks for merchandise, upsell and data capture to prove ROI. It keeps everything that makes Scooby-Doo iconic, ghosts, gags and “meddling kids”and simply evolves it into a modern, mixed-reality mystery that guests can step inside again and again.